A roguelike RPG where you fight a
Game Master with magic dice.

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If Slay the Spire met D&D 5E
with a hostile GM.

The roguelike structure of Hades meets the combat of Final Fantasy VI.

"Oh, you think you're ready?
How adorable."
— The Game Master
Turn-based JRPG combat
I

Classic JRPG Combat

Side-view, turn-based battles with visible dice rolls, damage popups, spell particles, and death animations. Build a party of 4 from 12 unique classes and watch them fight in a retro-styled tactical arena.

D20 ruleset with character stats
II

Authentic D20 Ruleset

Built on the 5th Edition Systems Reference Document. Attack rolls, saving throws, ability modifiers, feats, 180+ spells — all faithfully implemented. This isn't a mobile RPG that borrows the name. The math is real.

Floor map with branching paths
III

Roguelike. No Cards.

22 floors. 4 acts. Branching paths, random encounters, and permadeath. If you've played Slay the Spire, you know the structure — but instead of a deck, you bring a full RPG party.

The Game Master — DM Orb

The Game Master

He built the dungeon. He controls the monsters. He rolls the dice. And he is very tired of adventurers.

6 Interference Actions

  • Veto Crit — Cancels your Natural 20
  • Force Reroll — Makes you roll again
  • Spawn Minion — Adds enemies mid-fight
  • Buff Enemy — Strengthens his monsters
  • Nerf Player — Weakens your party
  • Hazard — Environmental damage
"Twelve heroes walked into my dungeon.
Let's see how many walk out."
— The Game Master

Party Setup

Pick 4 from 12 heroes. Each run is different.

Status
Select a hero

HP
STR
DEX
INT
WIS
CHA

Select

What Lurks Below

A glimpse at the 217+ creatures standing between you and victory.

Skeleton Gnoll Hell Hound Minotaur Medusa Fire Elemental Flesh Golem Gelatinous Cube Mummy Manticore Hippogriff Couatl Cultist Efreeti Elephant Gibbering Mouther Gnome Wizard Hobgoblin Wizard Kuo-Toa Lillend Rakshasa Rival Rogue Shambling Mound Wight Barbed Devil Brain Eater Dire Rat Dragonborn Sorcerer Dryad Duergar Jarl Hrimnir Gargoyle Glabrezu Goblin Human Sorcerer Kobold Warrior Night Hag Sahuagin Huge Scorpion Specter

The Dungeon Awaits

21 floors. 21 biomes. 5 acts of escalating peril.

I

The Opening Dungeons

Floors 1–4
Dungeon Entrance Crypt Rat Warrens Crumbling Mine
II

The Middle Depths

Floors 5–8
Sewer Channels Flooded Archives Training Barracks Deep Reach
III

The Dangerous Wilds

Floors 9–12
Lava Caves Fungal Jungle Crystal Caverns Shadow Temple
IV

The Dark Territories

Floors 13–16
Spider Nest Dwarven Forge Haunted Forest Demon Realm
V

The Endgame

Floors 17–20
Void Expanse Astral Sea Clockwork Core Frozen Hell Flesh Pits
0 Playable Heroes
0 Max Level
0 Enemy Types
0 Elite Encounters
0 Enchanted Dice
0 Spells
0 Complete Acts
0 Floors
0 Biomes & Mini Bosses

The Dice Change Everything

101 enchanted D20s. Each one a permanent ability. Choose wisely.

Legendary

Chronomancer

On a natural 20, gain an extra turn immediately.

Legendary

Phoenix

When reduced to 0 HP, revive with HP equal to level × 2.

Legendary

Chaos Die

Each turn, roll d6: +2 AC, +1d8 damage, 10 temp HP, +3 saves, advantage, or all.

Legendary

DM’s Lost Die

+3 to all saves. +1 AC. The DM always sees your roll.

Rare

Berserk

Auto-attack with +50% damage. Cannot use spells or abilities.

Rare

Gambler’s Coin

50% double gold, 25% lose everything, 25% normal.

Rare

Sentinel

Once per combat: intercept a hit meant for an ally.

Legendary

Dual Focus

Concentrate on two spells simultaneously.

These are 8 of 101 enchanted dice. Forge your own →

The DM Has Something to Say

Your Dungeon Master has opinions. Lots of them.

“Click the orb. I dare you.”

— The Dungeon Master
Click the orb to hear the DM

The Game Master is waiting.

Windows macOS Linux / Steam Deck

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